Quick answer
When your team only gets a sports hall, a quarter of a pitch or a car park, focus on what small spaces do best: ball control, short passing, receiving under pressure and small-sided games. Use grids of about 10 × 10 m (33 × 33 ft), keep groups to 3–5 players, and play everything on the ground with pushes, no hitting or lifting. A good 60-minute small-space session is a warm-up, two technical drills, one pressure drill and a small-sided game. Players get more touches per minute in a small space than in many full-pitch drills.
Key takeaways
- Small spaces are great for touches, decisions and first touch. Use them for that, not for long passing.
- Push passes only indoors and in tight areas. No hitting, no lifted balls.
- Keep groups small so nobody waits in a line.
- Change one rule at a time to make a drill harder: smaller grid, fewer touches, more defenders.
- Finish every session with a game. Players remember the game.
Setting up a small space
| Space | Typical size | Best for |
|---|---|---|
| School gym or sports hall | Around 20 × 40 m (65 × 130 ft) for a full hall, often less | Indoor-style play, passing squares, small-sided games |
| Quarter of a pitch | About 25 × 30 m (80 × 100 ft) | Two or three grids at once, rondos, 3v3 |
| Car park or hard court | Varies | Dribbling and passing, with care: the surface is fast and hard on balls |
Mark grids with cones and check the floor first: no wet patches, no loose objects near the walls. In a hall, agree a clear rule with the group: ball on the ground at all times.
Warm-up: dribble and react (8 minutes)
All players dribble inside a 15 × 15 m (50 × 50 ft) grid. On your calls they change the task:
- "Indian": Indian dribble on the spot for 5 seconds.
- "Pull": pull-back and change direction.
- "Reverse": dribble only on the reverse stick.
- "Swap": leave your ball and take a teammate's.
Work 45 seconds, rest 15 seconds, 6 rounds. Add dynamic stretches in the rests.
Technical drill 1: Passing square (10 minutes)
Four cones in a 6 × 6 m (20 × 20 ft) square, one player on each cone, a fifth player waiting. Pass around the square with push passes, follow your pass to the next cone. Every 2 minutes change the rule:
- Receive on the forehand, pass on the forehand.
- Receive on the reverse stick, move to the forehand, pass.
- Two-touch maximum.
- Change direction on the coach's whistle.
- Add a second ball.
Technical drill 2: Gate dribbling (8 minutes)
Scatter 8–10 gates (two cones 1 m or 3 ft apart) inside a grid. Players dribble through as many gates as they can in 45 seconds, never the same gate twice in a row. Progress to "only reverse stick through the gate" or "pull-back after each gate".
Pressure drill: 4v1 and 3v1 rondo (10 minutes)
In a 10 × 10 m (33 × 33 ft) grid, four attackers keep the ball from one defender with push passes. The defender swaps out after a turnover or after 45 seconds. When it gets easy, make the grid 8 × 8 m (26 × 26 ft) or play 3v1. Coaching points: receive on the side away from the defender, move to create a passing angle after you pass, scan before the ball arrives.
Small-sided game: 3v3 to gates (15 minutes)
In a 15 × 20 m (50 × 65 ft) area, set two gates of 2 m (6.5 ft) at each end. A team scores by dribbling through either gate under control. No goalkeepers, push passes only. Play 3-minute games with 1 minute rest and rotate teams. Rules to change:
- Must make three passes before scoring.
- Score by passing to a teammate who receives behind the gate.
- A goal from a reverse stick dribble counts double.
Station option for bigger groups
With 12–16 players in a small hall, run four stations of 6–8 minutes each and rotate. One coach can manage this if the stations are simple:
- Passing: pairs passing through a gate, or a Rebounder station where one player passes while the next waits behind.
- Ball control: cone slalom, or a Skiller with colour calls from the free Field Hockey App.
- Footwork: agility ladder or cone square with a ball.
- Game: 2v2 to gates, supervised by the coach.
Honest note: cones and balls are enough for every drill above. Training aids help when you have more players than partners, or want a station that runs without a coach.
Safety in small spaces
- No hitting, no slap hits, no aerials. Push passes only.
- Keep sticks below the waist in tight groups.
- Leave 2 m (6.5 ft) between grids and walls.
- Use the protective gear your club requires, even in a hall.
- If you follow indoor hockey rules, check your league's rules for stick and contact limits.
FAQ
What field hockey drills work in a small space?
Dribbling grids, passing squares, rondos like 4v1 and 3v1, and small-sided games to gates. They all keep the ball on the ground and give players lots of touches.
How big should a grid be?
About 10 × 10 m (33 × 33 ft) for rondos and 15 × 20 m (50 × 65 ft) for 3v3 games. Shrink the grid to make it harder.
Can we hit the ball in a sports hall?
No. In a small indoor space keep to push passes along the ground. Hitting and lifted balls are for the outdoor pitch with proper space and gear.
How do I keep 16 players busy in a small hall?
Use four stations with 4 players each and rotate every 6–8 minutes, or run two grids with small-sided games side by side.
Are small-space sessions useful for outdoor players?
Yes. They build first touch, quick decisions and close control, which carry straight over to outdoor play.
Related articles
- Small-sided games for field hockey
- Indoor hockey drills for coaches
- Station-based training: 4 stations with one coach
In the US? The Rebounder, Skiller and Skills Zone are also available on Amazon.

